Projects: ISO/Titanic Museum/Popular Culture

A view of the simulation mode for a piece of work on display at the Titanic Museum, Belfast. The work is 5 unit multi-user (5 networked separate machines each with a large touchscreen display), with show control handled by a separate server machine (which displays the HD video for the 5 clients to synch to). The 5 machines make up a long, wide, joined-up display of a single water-based scene - users can touch floating images to find out more information. This footage is not on public display, but illustrates how the display system works.

Installation shots are needed to show the joined-up-ness of the user experience. Each machine ran an identical copy of the client software, with a particular view of a very wide scene. Cameras were spread across the entire scene so each computer displays a section of the larger whole. A mechanism was implemented to tune the cameras to the bezel width (sounds boring I know but bear with me) to make the entire view appear seamless and unified. A 5 minute-long HD video plays out on a facing wall. It is chapterised and changes 4 times before looping. At each chapter, a wave passes over the scene and new content flows into view on each display. 

ISO documentation here [5:16 - 5:48]